Faiths

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The Pantheon of Tholdien

“Ahrtorus, Citadel of the Pantheon, is a gathering place for the deities, cloaked so in the Material Plane that no mortal might ever reach. Therein, Yahwell sits upon the grandest throne as head of the Pantheon. To his left sits Estell, and to his right Korshack Ironhand. Below these azure thrones, several other, lesser beings sit in council, representing a host of differing aspects of creation…”

What Thine Eyes Hath Seen
By Malek Silverstar

Among the various cultures of Tholdien, there are several pantheons that are worshiped by the mortal races. For instance, Yahwell and his Five Daughters boast the largest combined amount of worshipers, due to the rapid increase of the human population. Korshack and his siblings are revered by the Dwarves. Meanwhile Alucia, Earthmother, and Makkali are often venerated by druids of all races scattered across Tholdien.


Yahwell and the Five Goddesses
Human Pantheon

Yahwell, the father and creator of the human race, is the most powerful deity in this pantheon, and his five daughters stand as testament to his powers over creation. Most human cities contain at least one cathedral dedicated to Yahwell, often including anterooms with shrines to one or more of the Goddesses. This family of deities is worshiped almost exclusively by humans, as well as mixed breeds raised in human societies.
Yahwell Danasti
The Creator, God of Humans Goddess of the Flame
Symbol: the sun Symbol: two flaming eyes
Alignment: Neutral Good Alignment: Chaotic Neutral
Portfolio: Life Portfolio: Light
Worshipers: humans Worshipers: soldiers, lovers
A conservative style of religion, the Mezonian Church teaches principles of humility, generosity, and fellowship. Many are the saints recorded in the history of this church, the most notable being Mezone himself, who defeated the Titans in ages past and brought prosperity to Old Glabdin. The Creator is the patron of all mankind and is the father of the Five Goddesses. The worshipers of Danasti believe that life is strength, and desire is to be fulfilled if one is to live life to its fullest. In effect, Danastic rituals are often held behind closed doors and silk curtains. Not all rituals involve acts of desire, though, as Danasti instills a fire of her own in her followers. Battle is a form of worship, and those who fight better thus praise the goddess better.
Elhara Falcaire
Goddess of Earth and Stone Goddess of the Four Winds
Symbol: a pickaxe or sickle Symbol: a falcon
Alignment: Neutral Good Alignment: Neutral
Portfolio: Nature Portfolio: Knowledge
Worshipers: farmers, miners Worshipers: rangers, sages, travelers
Elharan religion is deeply ingrained into the lifestyle of commoners, as their crafts and professions are typically handed down through the generations. Her priests are missionaries and friars who live off the gratitude of those who work the land. Elhara demands little of her followers, only their recognition and praise of her good graces. Followers of Falcaire are not common, nor are they very influential in the world. Generally thought of as vagabonds and wanderers, they travel the land in constant pilgrimage for reasons known only to themselves. Temples consecrated to Falcaire are few and hidden.
Sarjias Quirani
Goddess of Thunder and Lightning Goddess of the Nine Seas
Symbol: a golden bolt of lightning and a silver star Symbol: a leaping dolphin
Alignment: Lawful Neutral Alignment: Chaotic Neutral
Portfolio: Tempest Portfolio: Tempest
Worshipers: artificers, peasants, politicians Worshipers: fishermen, pirates, sailors
The edicts of Sarjias are strict and Spartan; followers are encouraged to give up their worldly possessions and focus on serving their community. There are no individual heroes or saints recorded in the annals of Sarjian scriptures; the achievement of one is the achievement of the whole. Ritual storm festivals are held seasonally on consecrated hilltops, but no other holidays are celebrated. The teachings of Quirani are passive, instilling flexibility and understanding in its followers. Although based on practical principles, they leave much room for interpretation. Followers are in fact encouraged to judge not their actions, but their intentions in each situation as it occurs. Quirani priests are often called upon as mediators in villages without proper authorities.

The Divine Guild
Dwarven Pantheon

While Korshack is their chief deity, Dwarven cultures pay respect to all of their gods. Almost all dwarves possess some amount of craftsmanship, value the masterwork stone cutting of their ancestors, pay respect to the dead, and fight to protect their clans. Dwarves invoke the names of their gods when appropriate and pay homage as the situation dictates. Organized religious services occur only on holidays and for special events such as weddings and funerals. Most dwarves visit temples when a specific need arises, which may be more or less frequently depending on the individual.
Korshack Ironhand Morzan Saldareth Torhas Twinaxe
The Anvil, Forger of Dwarves Builder under the Mountain The Graven Keeper of the Gates
Symbol: an anvil Symbol: crossed pick and ruler Symbol: a shrouded skull Symbol: crossed axes
Alignment: Lawful Good Alignment: Neutral Good Alignment: Neutral Alignment: Lawful Good
Portfolio: Knowledge, Light Portfolio: Forge, Knowledge Portfolio: Grave, Life Portfolio: Protection, War
Korshack urges the dwarven race to knuckle down and earn their place in the world. He promotes patience, productiveness, and fertility. Said to be the firstborn among the gods, he is wise and often portrayed being consulted by the gods of the younger races. Morzan is attributed with the creation of the first dwarven city, and exemplifies the superiority of dwarven craftsmanship. He sponsors dwarven laborers who shape metal and stone. There are many myths about the romance between him and Diser. Saldareth presides over every funeral, and treads the battlefields in the wake of her younger brother, Torhas, examining the souls of her unfortunate children and separating the wheat from the chaff. She returns the dwarves’ honored dead to the Stone of their ancestors, and casts traitors into the depths of Hades. When the taint of evil and chaos first bled into the infant world, Torhas was the first god to take up arms against the darkness. He is the patron of the warrior, the guardian at the gate, and the red rage of pitched battle.

The Ascendant Matriarchs
Elven Pantheon

The Ascendant Matriarchs oversee the race of elves. Religion is a deeply personal aspect of an elf’s life. All elves hear the legends of the gods when they are young, and all are exposed to clerics and rituals from an early age. Groves of oak trees deep in the wilderness mark elven shrines. These temples are defended by dozens of guardian animals and other denizens of the forest, many of whom are content to observe visitors from a distance. Though a peaceful and merciful sisterhood, the Ascendant Matriarchs do not hesitate to stand against evil or tyranny, nor do they tolerate axe-wielding woodcutters who desecrate their ancient trees.
Estell Alucia Jantiora Tariah
Mother of the Elves Spirit of Life The Great Remembrance The Sovereign Sword
Symbol: a blue, six-pointed star Symbol: a teardrop Symbol: an open palm Symbol: a rampant horse
Alignment: Neutral Good Alignment: Chaotic Good Alignment: Neutral Good Alignment: Lawful Good
Portfolio: Knowledge, Light Portfolio: Life Portfolio: Knowledge, Grave Portfolio: War
The Mother of the Elves governs all things dear to the elven soul—magic, music, arts, crafts, beauty, self-reliance, and poetry. Her rites are integrated with elven society, celebrating births, honoring the changing of the seasons, and blessing marriages. She represents the abundance of nature and its ability to provide for those who live in harmony with it. Anything that threatens the health and growth of the forest is anathema. The goddess of love and kindness, Alucia is the most benevolent of the elven deities. Some mistake this quality for weakness, though such beings do not make the same error twice. She appears as a luminous, silver haired elf with eyes shining like the sun. Alucia believes in mercy, both in life and in death. Not only does she heal the sick and tend the injured, she delivers a merciful end to those who artificially prolonged their life. Forgiving and generous, she embodies the romance, beauty, and joy in the elven spirit, and serves as the patron deity of young lovers. Jantiora holds sway over death, dreams, and the beauty of the night. It is she who eases the passage of dying elves and their spirits to their final reward. When an elf nears death from old age, disease, or some other nonviolent means, the goddess often sends the dying elf a vision of the next world to give him hope and strength during his passage. The Great Remembrance also governs sleep, dreams, and mystic revelations. She rarely speaks to her followers directly, preferring to impart her will through dreams, mystic visions, and journeys of the spirit. War is never desirable, but sometimes it is necessary. When armed conflict is unavoidable, elves pray to Tariah for prudent strategy and for victory with minimal loss of life. She embodies strategy, tactics, alliances, and close cooperation on the battlefield. Such innately lawful aspects of war are alien to the chaotic soul of the elf, so Tariah normally has few followers among the elf race. Still, even elves must sometimes learn to work together for the greater good, and her worship blossoms as never before when war looms on the horizon. As the only lawful-aligned deity in the elven pantheon, Tariah holds sway over laws, contracts, alliances, and all other types of formal agreements.

The Other Gods
Overlapping Pantheon

In addition to the traditional pantheons worshiped by the predominant races of Tholdien, there are several independent deities who may be worshiped by anyone so inclined. These “other gods” are typically acknowledged by most cultures even if they are not specifically venerated.
Archistyl Atheron Diser Earthmother Makkali
Keeper of Arcane Lore, The Blue Flame The Masked One, Patron of Thieves Spirit of Commerce The Green Goddess Guardian of the Wilds, Lord of the Animals, King of Beasts
Symbol: a lit candle Symbol: an open lock Symbol: golden scales Symbol: an oak leaf Symbol: a bear’s head
Alignment: Chaotic Neutral Alignment: Neutral Evil Alignment: Neutral Alignment: Neutral Good Alignment: Neutral
Portfolio: Arcana, Knowledge Portfolio: Trickery Portfolio: Knowledge, Trickery Portfolio: Life, Nature Portfolio: Nature
Worshipers: magic-users, sages Worshipers: bandits, thieves Worshipers: merchants Worshipers: gardeners, hermits, woodsmen Worshipers: animals, beastmen
Archistyl is the grandmother of mortal magic. Rumored to have been ancient before even the world was created, the Blue Flame is the source of the most powerful magics. Referenced often in lore and poetry as the patron of arch-wizards, she does not discriminate between shades of good or evil, but may grant her blessing to any creature who demonstrates substantial magical aptitude. Atheron is the dark god of thieves. Not one to demand or even accept fealty, his capricious favor may be sought through acts of stealth and cunning. A rogue among gods as he is the god among rogues, he is not known to be trusted by any other deity and is actively opposed by Tariah. Diser is the goddess of trade. Most realms mint her image on at least one of their coins; those who do not do so often suffer economic setbacks. There is no ritualistic dogma associated with the Spirit of Commerce; her religion is that of deals and exchange, her temple is the open air marketplace, her shrine is the merchant’s counter, and her priests are the Guild Masters. Earthmother is the world spirit, and possibly the source of life on Tholdien. She is not truly a god, in the sense that most mortals would understand, though she is credited for charming an elven deity in ancient times, thus instilling the elves’ love for nature. Her followers practice an ancient faith and observe natural occurrences in place of religious holidays. Makkali watches over the beasts of the world. On nights of the full moon, the superstitious folk bar their windows and lock tight their doors, for it is whispered the King of Beasts wanders the land in the guise of a young man or elf. Those who cross his path become one of his, a creature of the forest, forever.

Inhumane Gods
Monster Pantheon

There are an abundant amount of obscure, archaic, and otherwise unknown deities lurking in the remote and wild places of the world. Worshiped primarily by creatures opposed to civilization, they are nonetheless gods and as such answer the prayers of their children.
Grandulas Gruumsh Keldrenon
Dread Lord of Titans, King of the Rock One-Eye, He Who Never Sleeps, the One-Eyed God Lord of the North Winds, the Shining Wyrm, Cleanser of Worlds
Symbol: a granite skull Symbol: a wooden or stone eye Symbol: a multi-colored metallic disk
Alignment: Lawful Evil Alignment: Chaotic Evil Alignment: Neutral
Portfolio: Forge, Light Portfolio: War Portfolio: Knowledge, Tempest
Worshipers: giants Worshipers: half-orcs, orcs Worshipers: dragon-blooded, dragons
Kurtulmak Luthic Maglubiyet
The Horned Sorcerer, Steelscale, Stingtail, Watcher The Cave Mother, the Blood Moon Witch Fiery-Eyes, the Mighty One, the High Chieftain
Symbol: a pickaxe Symbol: a red crescent moon Symbol: a black sword
Alignment: Lawful Evil Alignment: Neutral Evil Alignment: Neutral Evil
Portfolio: Trickery Portfolio: Life Portfolio: Trickery
Worshipers: kobolds Worshipers: half-orcs, orcs Worshipers: goblins, hobgoblins

Demon Cults
Anathema

Not true gods, the most powerful and influential demons accumulate cultists who are willing to sell their souls for power or profit. Anathema to the true gods and all of creation, they inevitably claim their due in an eternal game of deceit and desecration. In most lands, demon worship is a crime punishable by death.
Drenoch Lamora
Walker of the Night, Lord of the Damned Her Darkness, The False Savior
Symbol: three eyes in a triangle Symbol: a rose entwined in barbed wire
Alignment: Chaotic Evil Alignment: Lawful Evil
Portfolio: Death, War Portfolio: Tempest, Trickery
Worshipers: necromancers, intelligent undead Worshipers: megalomaniacs, tyrants

Faiths

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