The Forever Beyond

Getting to Town

Brandon introduced his character Symon, a human wizard; Jeannie introduced her character Romella, a half-elf merchant Fighter; and Jason introduced REEP!, his human swamp Druid. The two characters had been travelling west from Eldarq a half day’s journey ahead of the main party. Their caravan had also been set upon by goblinoids, and the fire that destroyed their wagons is what originally alerted the other travelers to the danger. Xandar and Strangar had briefly glimpsed the remains of one of their wagons, however they did not bother to stick around and look for survivors, leaving Romella and REEP! to fend for themselves.

So the following morning, all the travelers from both caravans meet one another while continuing their journey west on foot. Waukeen’s troupe of performers passed wineskins freely among themselves, and Lisotte’s band of dwarves offered their strong brew to the less fortunate folks to ease their thirst. A long and weary day is spent walking and getting to know one another, and just before nightfall the entourage passes the first small dwelling that marks the edge of town. A small girl, barefoot and wearing a dirty white dress, stands outside the hovel selling flowers for 1 cp each. Lisotte buys what is probably just a pretty-looking weed for 1 sp and a handful of sweeties. The girl thanked her breathlessly and welcomed the travelers to Dorasville.

Pretty much everyone made a beeline for the largest building within sight, a tavern & inn by the look of it. As everyone settled down for a round of drinks (courtesy of Lisotte) and a meal of overcooked pork, the caravan survivors spread the story of how the party saved their lives. Symon introduced himself by shouting a warning “Don’t eat the pork!” and went on to inform Lisotte that she was in Grave Danger. The dwarf invited him to share their meal (kosher) and he used a crystal ball to divine her fortune.

Soon the p[arty was approached by a well dressed young man, who announced he was a herald of the local nobility, Lord Albion Thuridge, who has been waiting for a group of heroes such as they. The entire group was invited to Lord Albion’s manor for breakfast the following morning.

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Roadside Camp Fires

Game Day

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Most players finished character gen. McGinnis couldn’t find his paladin character sheet so created a new one. As karma would have it, he found it practically the next day. Heather joined the group, playing a gnome ranger Nix who happens to be twins with Amy’s gnome ranger Nim. Skivers, Jason, and Jeannie couldn’t make it, so I’m assuming Jason has created a half-troll, undead stripper psion, and that Jeannie made a spoony bard.

We last left our adventurers camped alongside the Southern Expanse highway. The trade caravan has been travelling from Eldarq to Sutteron over the past few days, and was recently accosted by a band of goblins and a bugbear near a shaded spring. Having already dealt with that threat so close to their intended campsite, the caravan had decided to press on for a few more hours before making camp in a grassy field. Night had fallen, and the tired merchants were settling into their bedrolls. A hardy few stayed up late, trading tales and passing wineskins around the campfires.

Lisotte, the dwarven princess, had retired to her tent surrounded by her bodyguard and servants. Nim and Nix made their beds in the boughs of a nearby oak. Korwyn sat near one of the campfires, enjoying the telling of tales. The young elven magic-user, concerned about attracting too much attention to herself, wrapped up in a bedroll and hid under a wagon.

Having accepted payment to provide protection along this relatively safe route, Xandar was in the process of relieving Strangar for guard duty, when they detected the odor of pungent smoke in the breeze. The gnome twins, high above, also picked up on the smell and tried to warn the dwarves but they wouldn’t listen. Worried that another attack may be eminent, the two warriors commandeered two of the merchants’ horses and rode off down the western road to investigate. When they found the source of the fire, another caravan sacked and burning, they turned back to warn the others.

Meanwhile, the rest of the campers were dealing with trouble. Out of nowhere, a hail of arrows rained down upon the campsite. Panic ensued, with humans and elves running every which way trying to dodge the deadly missiles. Nim and Nix, camped safely outside the ring of wagons, had not yet caught the attention of the attackers, and dived into the grasses to ferret out the hidden archers. Lisotte remained relatively safe, camped on the far side of the circle and surrounded by her followers. Korwyn sought cover beneath his troupe’s wagon, coincidentally the same wagon that a young elf girl had been hiding under.

Within a few moments, the gnomes located some of the attackers: more goblins, in greater numbers than before. The diminutive archers were not well organized, and squabbled with one another as often as not. The gnome twins were able to take out a couple of them while remaining undetected. Korwyn went around putting out campfires in effort to reduce visibility. Lisotte was rudely awoken and ordered her subordinates to pack up camp.

A handful of goblins charged into camp, hurling small ceramic pots at the wagons; on impact, they shattered and doused the wooden frames in oil. By this time, Xandar and Strangar made it back to camp and started looking for things to kill. They were rewarded with the sight of three hulking bugbears wading through the grasses, and closed into melee combat. Finding one of her followers wounded, Lisotte took up her axe and joined the battle.

After a few volleys of poorly aimed arrows, the goblins started releasing fiery arrows. Realizing that visibility was now a moot point, Korwyn started taunting the goblins into submission. The gnomes continued to harass the goblin archers, whittling away at their numbers while avoiding attention themselves.

Soon, the goblins changed tactics again, throwing nets at anyone who was fighting back. Xandar and Strangar traded blows with two of the bugbears, slowly wearing them down, while Korwyn focused his barbs at the remaining brute, literally talking him to death. Most of the merchants fled the campsite, as almost everything had caught fire. A few humans were trapped beneath a burning wagon, and Lisotte stopped fighting to help them escape.

Battered but not beaten, the party defeated the bugbears and sent the remaining goblins running for their pathetic little lives. What remains of the merchant caravan huddled in the safety of the Southern Expanse highway, waiting the coming dawn.

850 exp all around.

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Character Gen

Amy created a forest gnome ranger.
Brandy created a dwarf fighter, and a backup character, an elf druid.
Chris M created a human paladin.
Chris S created an elf wizard.
Jason was appointed a half-gnome, half-dragon, zombie exotic dancer, or something similarly off the wall.
Mike created a half-elf bard.
Randy created a human barbarian.

Most of the characters started play traveling west out of the human-elven trade city Eledarq. A small caravan consisting of four wagons and some additional horses and ponies traveled along the trade route, and came to a watering pool sheltered in a small wood. As they entered the shaded area, they were brought to an early halt due to a fallen tree blocking the road. One of the group noticed the tree had been smashed and was knocked over, an obvious and often-used ambush tactic. The caravan was attacked by a bugbear and a dozen goblins. After two short rounds of melee, the goblins suffered surprising losses and fled the battle with what goods they could carry. The party healed their wounds and decided not to make camp at the watering pool and continued their journey a few more hours before making camp.

All players gain 100 exp.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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